Second Life is not a "game", it is a virtual world. I am really thankful to San Jose State University, School of Library and Information Science for introducing Second Life in their LIBRARY 203 Online Social Networking: Technology and Tools (1 unit) class.
Second Life was developed by Linden Lab and launched on June 23, 2003. It is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life is for people aged 18 and over.
Built into the software is a three dimensional modeling tool based around simple geometric shapes that allows a resident to build virtual objects. This can be used in combination with the Linden Scripting Language which can be used to add functionality to objects. More complex three dimensional Sculpted prims (colloquially known as sculpties), textures for clothing or other objects, and animations and gestures can be created using external software. The Second Life Terms of Service ensure that users retain copyright for any content they create, and the server and client provide simple digital rights management functions.
Did you know??:
SJSU is the oldest public institution of higher education on the West Coast and celebrated its 150th anniversary in 2007.
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